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Civilization 5 map editor custom start
Civilization 5 map editor custom start




If a civilization loses access to some of the strategic resources they are currently using, and find themselves using more than they're producing or trading, then military units depending upon the resource in question will fight with a large combat penalty until the situation is remedied.Įach improved strategic resource tile provides a certain quantity of that resource to the empire that controls it, regardless of whether it is worked by a city or not. Strategic resources never actually leave play. If these objects are removed from a civilization's control - whether by losing a unit in battle, gifting it to a City-State, or by any other means - the strategic resource consumed by the object is released for future use. For example, a Horseman requires 1 Horses resource, while a Factory requires 1 Coal resource. Certain military units and buildings require a strategic resource before they can be built. Strategic resources are those that are of economic and military importance for your empire. Stable: +1 Production per Horses, Sheep and Cattle resource.Stone Works: +1 Production per Marble and Stone resource.Lighthouse: +1 Food per Fish resource (stacks with the general +1 Food to all ocean tiles nearby additional +1 Production to all Sea Resources in Brave New World).Granary: +1 Food per Wheat, Bananas and Deer resource.These are the buildings which increase bonus resources' output: Also, several special buildings can be constructed in the controlling city to further increase bonus resources yields. Since their benefit lies only in their tile output bonus, it only makes sense to use a bonus resource by having a city sufficiently close to it (within three tiles), which can then work its tile. However, they provide substantial additional output for the tile they are on when worked, especially when improved. They aren't special in any strategic sense, and are thus not shared across your empire and neither can they be traded. These resources are the most widespread resources on the map. If there is a bonus resource on hills you cannot construct a Mine there. These changes and the discovery of more and more useful resources makes for a dynamic game and may force you to expand, conquer, or negotiate in locations you never thought would be useful before. Likewise, early strategic resources such as Iron or Horses may become less useful towards the end of the game. Because of this, Strategic resources don't even appear on the map before you research the technology necessary to make use of them! These technologies are widely spread across the eras, starting in the Ancient Era with Animal Husbandry (which reveals Horses), and ending in the Atomic Era with Atomic Theory (which reveals Uranium). While the use of resources like Spices and Wine is apparent from the dawn of ages, this is not true for the use of Uranium, for example. You don't need to work its tile with a Citizen to have access to its strategic and trading benefits! You do, however, need to work it to access its tile benefits.įinally, the utilization of strategic resources depends highly on technological development.

civilization 5 map editor custom start

To gain strategic access to, and add the count of a particular strategic or luxury resource to your trade network, you need not only to have it in your territory, but also to construct a particular improvement on it. For this purpose, all of them are counted in units across your empire (regardless of their source location). Strategic and luxury resources' effects, on the other hand, are much more far-reaching, and are sufficiently precious to be traded across empires (besides having tile yield benefits). Of the three types of resources, bonus resources are the most common, providing only tile yield benefits. This article explains their differences and lists the resources of each category. Plan your early expansion carefully to take control of as many resources as you can!Ĭivilization V contains three kinds of resources: bonus resources, strategic resources and luxury resources. Resources are extremely important in the game, and the main reason for expansion and territorial wars. Bonuses vary from increased yield ( Production, Food, etc.) to a number of units of Iron, Uranium, Gold or some other strategic or luxury resources necessary for producing specific units and buildings, and for providing more Happiness to your citizens. When a resource is "worked" (or accessed), it provides a bonus for your empire this is accomplished either through constructing a specific improvement with a Worker (on land) or expending a Work Boat (for sea tiles).

civilization 5 map editor custom start

Resources are special commodities found in limited quantities on the map. 5.1 Interaction with Great tile improvements.






Civilization 5 map editor custom start